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Thread Statistics | Show CCP posts - 13 post(s) |

Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.07 07:11:00 -
[1]
Originally by: CCP Greyscale My flapjack's and stuff about size of space...
I'm really for the idea of slowing down how fast a capital ship fleet can zip across the galaxy so fast. The biggest ships in the game are arguably the fastest when it comes to travel. Provided cynos are in place. It just really feels backwards.
I put up an idea of having to charge up the ability to capital jump. With having lvl 5 skill up to 5 times. You would need 12 hrs to charge up to 1 and can keep going till you hit 5. For example:
Lets say I have my que full and have max skill so I have 5 jumps I can do before I can't jump anymore. I jump to a system and it starts the 12 hr timer before I gain that a jump back. An hour later I jump 4 more times and can't jump anymore. So in 11 more hours I will get to jump again, but only once time. So basically it would take two and a half days to get the que back up to 5.
The timer and number of jumps is just numbers to give you an idea. I also was flamed tremendously hard about the idea because it would nerf capital hot drops and logistics and whatever. Granted that is true but it would take the Capitals-Online out of the game imo. Also small entities that want to carve out a place in 0.0 will have to worry a bit less about having their towers blobbed out with 500+ caps in which case no POS setup or amount of gunners will matter. Granted they can still bring a BS blob but thats better than a capital blob.
And before people rage about it would kill epic capital fights and kill the hot drop concept, you are full of **** because you can still easily do both those things.
Territories would need to consider how they have their. large entities would need to have forces spread around (capital wise) instead of just blobbed up in once system like it is now.
Whatever the mechanic change it is, something needs to be done to slow down the capital ships as far as having no limitations from speeding across the universe.
Please CCP, do something to slow down Capitals-Online. Do you get the idea of what I'm saying?
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.07 08:19:00 -
[2]
Edited by: Marconus Orion on 07/09/2010 08:24:40
Originally by: Zeuth Proxy
Originally by: Marconus Orion Good Stuff
Iam actually kindof surprise hearing this type of idea coming from a DOOM, member. Considering you corporation/alliance is well know for super drops in the 1+ years I've seen you guys in the north.
But I do agree with you. With SP rising aswell as the increase ISK generation being made not only from alliance levels but also at a individual level EvE is becoming Caps Online and soon to be Super-Caps Online. Doing a "recharge" timer on jump drives would make alliances think more strategically about how/when/where to station and deploy their caps. It would also make it harder for larger alliances to dominate large area of systems.
It would how ever make logistics harder for those who live in the outskirts of nullsec. Since alot of times cyno chains is the only way to resupply.
I would trade 100 super caps to have capital movements make more sense and for them to be used more strategically instead of the way they are now. Yeah logistics would take a huge hit, but it would bring back things that make more sense than a solo jump freighter just jumping to cyno gens from empire all the way to deep null sec.
Of course I will enjoy kill that solo guy but still. It just doesn't make any sense on how logistics should work. Lets not forget that because logistics are insanely easy, it makes building tons of super caps and normal caps all too easy right now. Back in the day it was a major undertaking for a super cap to be built requiring lots of logistic time and ops and all kinds of effort. Now... one guy can solo build them. Doing everything himself with ease.
We need more strategy involved in capital movements besides just making sure a cyno is in place and the fuel bay is topped off.
CCP, please do something. Forget who it would hurt, forget the controversy. It is time to step in and save EVE from itself. 
Originally by: Johnny May dear greyscale..
nerfing jumpdrives? i sure hope you are kidding.
you really think we (the players) stop comming all to a big fight if we cant jump there?
you will just end up having to reinforce the nodes on the routes from our gathering systems to the systems we plan to attack, because all fleet will move through there.
you will see much more people in one system since the defender gets alot more reaction time to huge incomming fleets.
you will rarely see hot drops, since the long travel times will allow dreads to be out of siege long before the hostile fleet arrives...
How capitals work as far as seige and other mechanics could do with a looking at too imo. Changing one mechanic will not fix this but it will require a careful overhaul on how capitals function, move and such things. Maybe we should not just think about the surface but go all the way to the core of the entire aspect of capital ships.
I just hope that to do it right, if it requires a lot of work, will not discourage CCP from making the changes needed. 
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.07 09:31:00 -
[3]
Originally by: Venkul Mul Let's say you have used up all of your supercapital jump allowance to move to the "wrong" system, the enemy was doing a feint and you are now struck in the wrong system with nothing to do beside waiting 12 or more hours to get your movement capability back, in a ship that you can't (or at least should not) leave empty as it can be easily boarded by a thief.
The effect is that the character (and possibly the whole account) is barred from playing.
I guess it would require some planning on the capital deployment then. v0v
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.07 10:00:00 -
[4]
Originally by: Tahm Cruise
Originally by: Marconus Orion
Originally by: Venkul Mul Let's say you have used up all of your supercapital jump allowance to move to the "wrong" system, the enemy was doing a feint and you are now struck in the wrong system with nothing to do beside waiting 12 or more hours to get your movement capability back, in a ship that you can't (or at least should not) leave empty as it can be easily boarded by a thief.
The effect is that the character (and possibly the whole account) is barred from playing.
I guess it would require some planning on the capital deployment then. v0v
Sorry Marconus but your idea is crap.
Eve is already a waiting game as it is, think about how much waiting you would add to any capital fight by adding a limited amount of jumps per day.
"Ok fleet we're going to make 5 jumps today so get ur fuel and stront ready."
"10% of the fleet responds: Omg I had to make a jump to empire earlier so I only have 3 jumps left! >.<"
The fleet would then have to carry on decimated or wait another day to attack.
I know what war is like in EVE and it certainly does not need more waiting added to it, it is possible that you sleep in front of the computer with no life whatsoever but I have a life, I have a limited amount of time to spend in EVE, lets not waste that time.
Thanks for proving my point. 
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.07 14:56:00 -
[5]
Originally by: CCP Greyscale To quote CCP Hammer, "what's your goal here?" :P The first thing we always want to figure out when playing with new ideas is "what is the result that I'm trying to achieve by doing this, and why is it a good thing?"
I think the goal is to make the universe seem more vast and big without meaning, "Lets just add more regions." solution. The other goal is to tone down the Interstellar-Wacka-Mole use of capital ships.
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Marconus Orion
D00M. Northern Coalition.
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Posted - 2010.09.08 16:39:00 -
[6]
Originally by: Nick Curso Could always Delay local, and have the constellation chan noone uses show everyone like local used to that way ppl would chat but not know exactly where everyone is.
I think constellation chat showing people would be nice on a delayed mode. Then just remove the local chat unless people talk in it. Something like that but again, this is all just chit chat and we are getting some good ideas out there.
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